Stan: My guess is that heat is one of the limiting factors for the blurry scrolling album covers. Moving those covers requires a bit of computing power, computing power generates heat which must be reliably removed or else the hardware will fail.
Hi Stan, I just remember you that we are not in 1984 anymore, so cycling images on a (small part of a) 1024x768 screen is not hard anymore for a processor. Just look at the impressive things an iPhone/iPad can display in full realtime 3D...
Instead of the processor, it can (and probably is, I don't know), the memory size which is too limited to have a lot of covers in memory (the Encore has to read the covers and store them in memory to display them in real time, which uses a lot of memory : just browse the whole content of your iTunes library with coverflow and look at the memory it takes : usually more than 2Gb. BUT if you do that with an iPhone, which is VERY limited in RAM, it's working... So you can realize that there are many ways to program something...)
If the covers are blurry, there was no technical limitation to that at the conception point (when we see what an old mobile phone can do...), so there can only be 2 solutions :
1) B&O choose to cut the cost at all stages, thus we've got something very limited (blury covers and no HD tracks playback at more than 24/96), but B&O makes HUGE profits while selling it at more than 2000€... So no hope to see a "fluid" cover circle.
2) B&O has a good hardware in it, it could display them as smoothly as in a BS5, BUT B&O has difficulties to do great programming, so now it has this bad look but there is hope that someday an update fixes this.
If someone from Struer reads this, it would be interesting to know the truth!